Brand Logo
  • Mediathek
  • Berufe
  • News
  • Gewusst wie
  • Im Fokus
  • Veranstaltungen
  • Berufsschulen
  • Rahmenlehrpläne
  • Kontakt
  • FAQ
  • Über uns
  • Medienanbieter
user
Startseite
  1. Startseite
  2. Suche
Alle
0
Mediathek
0
Berufe
0
Beiträge
0
Veranstaltungen
0
Berufsschulen
0
Rahmenlehrpläne
0
Presentation: Basics – The History of Game Accessibility | Talk 01 | pdf
Mediathek
Basics – The History of Game Accessibility | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Basics – The History of Game Accessibility | Talk 01 | pptx
Mediathek
Basics – The History of Game Accessibility | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Unterrichtsplanung: Can-Bus-Komfortsystem im Notlauf
Mediathek
Can-Bus-Komfortsystem im Notlauf
Die Schülerinnen und Schüler identifizieren die Fahrzeugausstattung (Komfortsysteme, Sicherheits-und Fahrerassistenzsysteme, Antriebsstrang) mithilfe
Unterrichtsplanung
Ländermaterial
Text: Basics – Designing for Emotional Accessibility: Managing Triggers in Digital Games | Talk 01 | docx
Mediathek
Basics – Designing for Emotional Accessibility: Managing Triggers in Digital Games | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Art – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Art – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Design – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Programming – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Programming – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | docx
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pdf
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pptx
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Text: Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | docx
Mediathek
Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | pptx
Mediathek
Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Junge Frau arbeitet an einer Maschine
News
Wie finden Jugendliche und Betriebe besser zusammen?
Eine neue Studie bietet zum Start des Ausbildungsjahres konkrete Handlungsempfehlungen für Betriebe und Bildungspolitik.
HubbS-Redaktion
Unterrichtsbaustein: G1 Überblick Lernmodul Pakete NumPy, matplotlib und SymPy - Pythonkurs (ZIP)
Mediathek
G1 Überblick Lernmodul Pakete NumPy, matplotlib und SymPy - Pythonkurs (ZIP)
Pakete erweitern den Funktionsumfang des Python-Universums um problemspezifische Lösungen. Da Python ein Open Source Projekt ist, gibt es für viele
Unterrichtsbaustein
Entdeckendes: VR-Raum „Ökologische Beunruhigung“ (Vollversion)
Mediathek
VR-Raum „Ökologische Beunruhigung“ (Vollversion)
Der VR-Raum „Ökologische Beunruhigung“ (Vollversion) wurde im Rahmen des DigiProSMK-Projekts in Zusammenarbeit mit den Künstler*innen Kat Austen
Entdeckendes Lernen
Text: Basics – Game Sound Design – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Sound Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Video: Digitale Selbstregulation
Mediathek
Digitale Selbstregulation
Wie wär's mal mit ein bisschen Digital Detox? Digitale Medien sind heute fester Bestandteil des Alltags, besonders bei Jugendlichen. Laut einer OECD
Video
Unterrichtsplanung: MLLdigital A1: Bewegungslernen durch Videoanalyse und -feedback im Bewegungsfeld Laufen, Springen, Werfen - Langfortbildung
Mediathek
MLLdigital A1: Bewegungslernen durch Videoanalyse und -feedback im Bewegungsfeld Laufen, Springen, Werfen - Langfortbildung
Die Fortbildung richtet sich an Sportlehrkräfte aller Schulformen und vermittelt praxisnah, wie Videofeedback das Bewegungslernen im Sportunterricht
Unterrichtsplanung
  • 9
  • 10
  • 11
  • 12

Als Anwendung installieren

Installieren Sie HubbS als App für ein besseres Nutzungserlebnis. Mehr erfahren.

Abbrechen
  • Über uns
  • Kontakt
  • Impressum
  • Datenschutz
  • Newsletter
App installieren
Folgen Sie uns auf:
FWU - Das Medieninstitut der Länder
gefördert durch:
FWU - Das Medieninstitut der Länder
Rheinland-Pfalz rheinland-palatinate-coat-of-arms
© HubbS 2026