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Mediathek
Basics – The History of Game Accessibility | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Mediathek
Basics – The History of Game Accessibility | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Mediathek
Can-Bus-Komfortsystem im Notlauf
Die Schülerinnen und Schüler identifizieren die Fahrzeugausstattung (Komfortsysteme, Sicherheits-und Fahrerassistenzsysteme, Antriebsstrang) mithilfe
Unterrichtsplanung
Ländermaterial
Mediathek
Basics – Designing for Emotional Accessibility: Managing Triggers in Digital Games | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Game Art – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Game Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Game Programming – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Mediathek
Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Basics – Introduction to Assistive Technology – Part 2: The Present | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
News
Wie finden Jugendliche und Betriebe besser zusammen?
Eine neue Studie bietet zum Start des Ausbildungsjahres konkrete Handlungsempfehlungen für Betriebe und Bildungspolitik.
HubbS-Redaktion
Mediathek
G1 Überblick Lernmodul Pakete NumPy, matplotlib und SymPy - Pythonkurs (ZIP)
Pakete erweitern den Funktionsumfang des Python-Universums um problemspezifische Lösungen. Da Python ein Open Source Projekt ist, gibt es für viele
Unterrichtsbaustein
Mediathek
VR-Raum „Ökologische Beunruhigung“ (Vollversion)
Der VR-Raum „Ökologische Beunruhigung“ (Vollversion) wurde im Rahmen des DigiProSMK-Projekts in Zusammenarbeit mit den Künstler*innen Kat Austen
Entdeckendes Lernen
Mediathek
Basics – Game Sound Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Mediathek
Digitale Selbstregulation
Wie wär's mal mit ein bisschen Digital Detox? Digitale Medien sind heute fester Bestandteil des Alltags, besonders bei Jugendlichen. Laut einer OECD
Video
Mediathek
MLLdigital A1: Bewegungslernen durch Videoanalyse und -feedback im Bewegungsfeld Laufen, Springen, Werfen - Langfortbildung
Die Fortbildung richtet sich an Sportlehrkräfte aller Schulformen und vermittelt praxisnah, wie Videofeedback das Bewegungslernen im Sportunterricht
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