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Arbeitsblatt: Arbeitsblatt 2: Auswertung der Standortanalyse (Nutzwertanalyse)
Mediathek
Arbeitsblatt 2: Auswertung der Standortanalyse (Nutzwertanalyse)
Tabellenarbeitsblatt zur Auswertung einer Standortanalyse mithilfe einer Nutzwertanalyse und zur Bestimmung des optimalen Standorts.
Arbeitsblatt
Arbeitsblatt: Arbeitsblatt: Standortanalyse mit QGIS (Medikamenten-Startup)
Mediathek
Arbeitsblatt: Standortanalyse mit QGIS (Medikamenten-Startup)
Arbeitsblatt zur Durchführung einer Standortanalyse mit QGIS am Beispiel eines Medikamenten-Startups. Fokus auf Erreichbarkeit, Einzugsgebiet und
Arbeitsblatt
Arbeitsblatt: Arbeitsblatt: Zielgruppe definieren & Standortwahl – Dash‑Cam
Mediathek
Arbeitsblatt: Zielgruppe definieren & Standortwahl – Dash‑Cam
Dieses Arbeitsblatt wird im Rahmen des Kurses Zielgruppensegmentierung mit QGIS eingesetzt. Die Lernenden analysieren anhand zweier Texte die
Arbeitsblatt
Arbeitsblatt: Arbeitsblatt: Zielgruppe definieren & Standortwahl – Mähroboter
Mediathek
Arbeitsblatt: Zielgruppe definieren & Standortwahl – Mähroboter
Dieses Arbeitsblatt wird im Rahmen des Kurses Zielgruppensegmentierung mit QGIS eingesetzt. Die Lernenden analysieren anhand zweier Texte die
Arbeitsblatt
Text: Basics – Accessibility vs Difficulty – | Talk 01 | docx
Mediathek
Basics – Accessibility vs Difficulty – | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Basics – Accessibility vs Difficulty – | Talk 01 | pdf
Mediathek
Basics – Accessibility vs Difficulty – | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Basics – Accessibility vs Difficulty – | Talk 01 | pptx
Mediathek
Basics – Accessibility vs Difficulty – | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Text: Basics – Designing for Emotional Accessibility: Managing Triggers in Digital Games | Talk 01 | docx
Mediathek
Basics – Designing for Emotional Accessibility: Managing Triggers in Digital Games | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | docx
Mediathek
Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | pdf
Mediathek
Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | pptx
Mediathek
Basics – First Steps in Creating Accessible Games – Recommendations and Challenges | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Text: Basics – Game Art – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Art – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Design – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Programming – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Programming – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Game Sound Design – Common Barriers and Solutions | Talk 01 | docx
Mediathek
Basics – Game Sound Design – Common Barriers and Solutions | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | docx
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pdf
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pptx
Mediathek
Basics – Introduction to Assistive Technology – Part 1: The Past | Talk 01 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
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