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Arbeitsblatt: Die Zielgruppe definieren und einen Standort wählen (Möbel)
Mediathek
Die Zielgruppe definieren und einen Standort wählen (Möbel)
Die Lernenden analysieren Zielgruppenmerkmale und wählen geeignete Standorte für den Vertrieb maßgefertigter Möbel. Mithilfe von Statistikdaten und
Arbeitsblatt
Arbeitsblatt: Die Zielgruppe definieren und einen Standort wählen (Treppenlifte)
Mediathek
Die Zielgruppe definieren und einen Standort wählen (Treppenlifte)
Die Lernenden analysieren Zielgruppen und bestimmen geeignete Standorte für den Vertrieb von Treppenliften. Mithilfe von Statistikdaten und GIS
Arbeitsblatt
Arbeitsblatt: Die Zielgruppe definieren und einen Standort wählen (Unternehmensberatung)
Mediathek
Die Zielgruppe definieren und einen Standort wählen (Unternehmensberatung)
Die Lernenden analysieren Zielgruppen von Unternehmensberatungen und bestimmen geeignete Standorte anhand wirtschaftlicher und bildungsbezogener Daten
Arbeitsblatt
Presentation: Digitale Geomedien in der BBNE – Zielgruppensegmentierung mit QGIS
Mediathek
Digitale Geomedien in der BBNE – Zielgruppensegmentierung mit QGIS
Diese Präsentation wurde im Rahmen des DBU‑Projekts DiGeo:BBNE für einen Kurs an der Carl‑Theodor‑Schule Schwetzingen eingesetzt. Sie führt in
Präsentation
Presentation: Einführung in digitale Geomedien: Geographische Informationssysteme (QGIS)
Mediathek
Einführung in digitale Geomedien: Geographische Informationssysteme (QGIS)
Die Präsentation gibt eine praxisorientierte Einführung in digitale Geomedien und Geographische Informationssysteme (GIS) für die berufliche Bildung
Präsentation
Text: Expert – Accessibility at Game Events | Talk 03 | docx
Mediathek
Expert – Accessibility at Game Events | Talk 03 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Expert – Event Accessibility | Talk 03 | pdf
Mediathek
Expert – Event Accessibility | Talk 03 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Expert – Event Accessibility | Talk 03 | pptx
Mediathek
Expert – Event Accessibility | Talk 03 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Text: Expert – Game Art – Common Barriers and Solutions | Talk 03 | docx
Mediathek
Expert – Game Art – Common Barriers and Solutions | Talk 03 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Expert – Game Design – Common Barriers and Solutions | Talk 03 | docx
Mediathek
Expert – Game Design – Common Barriers and Solutions | Talk 03 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Expert – Game Programming – Common Barriers and Solutions | Talk 03 | docx
Mediathek
Expert – Game Programming – Common Barriers and Solutions | Talk 03 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Text: Expert – Game Sound Design – Common Barriers and Solutions | Talk 03 | docx
Mediathek
Expert – Game Sound Design – Common Barriers and Solutions | Talk 03 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Anleitung: InclusiveGameLab: About this project | docx
Mediathek
InclusiveGameLab: About this project | docx
This introduction is part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was
Anleitung
Anleitung: InclusiveGameLab: Academic Publications about Accessibility in Gaming | docx
Mediathek
InclusiveGameLab: Academic Publications about Accessibility in Gaming | docx
This introduction is part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was
Anleitung
Anleitung: InclusiveGameLab: Collection of further resources with notes | docx
Mediathek
InclusiveGameLab: Collection of further resources with notes | docx
This introduction is part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was
Anleitung
Text: Intermediate – Accessibility Basics for VR Games | Talk 02 | docx
Mediathek
Intermediate – Accessibility Basics for VR Games | Talk 02 | docx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Text
Presentation: Intermediate – Accessibility Basics for VR Games | Talk 02 | pdf
Mediathek
Intermediate – Accessibility Basics for VR Games | Talk 02 | pdf
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
Presentation: Intermediate – Accessibility Basics for VR Games | Talk 02 | pptx
Mediathek
Intermediate – Accessibility Basics for VR Games | Talk 02 | pptx
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR). The project was carried
Präsentation
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